Stick ranger 2 danball4/11/2024 If you cannot read Japanese, you might want to visit the Google Translation instead. Below is a list of the different kinds of stones and their respective effects. Stones sell for 50 for each level of the stone at the shop. These items are most effective on weaker characters, or on Priests. They improve the basic stats of a character. Article about stones at the Japanese Stick Ranger Wiki. Stones are the most basic type of compo items in Stick Ranger. ![]() It works very well with Gladiators and Priests. Note: This stone compiles all stats equally and is more useful on characters whose stats are nearly the same. Note: This stone can greatly help in gaining MP for very high MP-charge weapons (such as the Explosion Flail 6 and Charge Chakram 6) as well as gaining range for Priests. Higher levels of this stone can potentially let characters of these classes reach their lowest AGI. A puzzle game that fills cells with hints of numbers. Note: This stone can be very useful to Boxers, Magicians and Gunners. Great adventure with 4 stickmen Explore the dungeon deeper and get rare items Logi Box. Note: This stone is a great help to melees and ranged characters whose weapon range is very low, such as the Magician's Electric Shock 5. The other group are 'Shot' bows, which fires their central arrow directly at enemies and are not as affected by gravity. These types deal good damage, but they are harder to hit fast moving enemies. It can be the difference between success and failure, almost doubling LP in some cases. Bows are divided into two groups, one group being normal bows which fires arrows upwards over the enemies. The White Stone 1 can greatly help in the early game. By using a weapon equipped with a White Stone, one can enter a battle with increased LP, then switch to another weapon (likely with a more offensive setup) when the bonus LP from the White Stone is depleted from taking damage. It is possible to exploit this property to fight tougher enemies. ![]() Note: When unequipping a weapon with a White Stone, maximum LP is decreased and current LP, if higher than the new maximum, will be adjusted to the new maximum, while equipping a weapon with a White Stone does not increase the current LP along with maximum LP. Effect explanation: Increases the maximum LP of the character.
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